Metamorphosis — The Treasure Hunt

A test build of the hunt

Twelve Locks.
Count With Us.

This is a test build of the Metamorphosis treasure hunt — a working miniature of the game the books will open with. One chained trunk, twelve locks, and a journey: every lock's clue lives behind a different door of the Metamorphosis world.

How it works, plainly: each lock below names a door — a web address of its own. Visit the door, solve the one clue on its page, and the door will reveal a key word. Bring that word back here and type it at its lock. Turn all twelve, and the trunk opens.

One rule, printed before anything else: the books keep their own cipher, and it is never part of any game — not here, not anywhere. This hunt runs on twelve words invented for the game alone. Solving here, however hard, reaches nothing but the game. That is not a tease. It is the promise the whole house stands on.

How the Journey Works

[The Door] — every lock names its door: a different corner of the Metamorphosis world, at its own address.

[The Bill] — at the door, a short bill tells that stage's story.

[The Clue] — the door's page holds exactly one clue. Solve it on that page, and the door reveals one key word.

[The Journey Back] — carry the word home to this trunk. Words are typed at their own lock, below.

[The Lock] — a turned lock stays turned, in this browser, under your account. Twelve turned locks open the trunk.

[The Finale] — the twelfth lock has no door. It wakes on this page when the other eleven have turned.

Test build — accounts live only in this browser. Not real security; please don't reuse a real password. Your account, your password, and your twelve locks exist only in this browser's storage, on this machine.

A test build of the Metamorphosis treasure hunt — the full hunt opens with the books.